COMPUTER GRAPHICS
1. Graphic Systems
- Display devices
- Bit map and vector graphics
- The Resolution
- aspect ratio
- physical input and output devices
- display processors graphics software coordinate representation
- graphics functions and standards.
2. Scan conversion and Output Primitives
- Scan converting the point, Scan converting the straight line - Bresenham's line algorithm
- Scan converting a circle - Defining a circle
- Bresenham's circle algorithm, Region filling - introduction
- flood filling, boundary filling
- Side effects of scan conversion
- Graphic primitives in C
- Point plotting
- line drawing algorithms – DDA algorithms
- Bresenham’s line algorithms
- circle-generating algorithms
3. Two-Dimensional Transformations
- Basic transformations-translation
- scaling, rotation
- matrix representations and homogeneous coordinates
- composite transformations – scaling relative to a fixed pivot
- rotation about a fixed pivot point
- general transformation equations
- other transformation – reflection and shearing.
4. Windowing and Clipping Techniques
- Windowing concepts
- clipping algorithms
- area clipping
- line clipping
- polygon clippings
- text clipping
- blanking
- window to-viewpoint transformation
- Cohen Sutherland clipping algorithm.
5. Three Dimensional Graphics (12 Periods)
- Three-dimensional transformation
- wireframe model
- hidden line and hidden surface elimination (z-buffer algorithm)
- curve fitting and tracing
6. Perspective and Transformations
- Perspective and Parallel transformations
- vanishing points
- perspective anomalies
Tags:
Computer Graphics